A Lime Dose
A downloadable FMG novel for Windows
Welcome to the world of "A Lime Dose".
In this Interactive novel, you give your Girlfriend a dose to help with her unbearable sickness, after realizing the dose did nothing you go get more at the pharmacy, this decision changed your life forever.
Built from the ground up with Godot to imitate Ren'py.
Updated | 13 days ago |
Published | 24 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 1.0 out of 5 stars (2 total ratings) |
Author | Guyio |
Genre | Visual Novel |
Tags | Adult, female-muscle-growth, fmg, Male protagonist, NSFW |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Download
Download
ALemonDose.ZIP.zip 46 MB
Comments
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Outside of the minimal content as others have said. The other issue I ran into was that the screen kept bugging out after a short time of running the game. It would go all grey and then I'd be able to see nothing. Needing to restart the whole thing.
Bro, I'm not just saying this to you but to all game creators: stop releasing games with zero content and calling them demos. That's not a demo at best, it's a trailer.
What you want from a demo is feedback on the gameplay, the game mechanics, or at the very least some bug reports. But here, what do you expect people to tell you? There is no actual game just three dialogues with no consequence at all, no matter what choices you make.
I'm not saying your project won't turn out great it might be! But for now, there's no way to judge it because it simply doesn't exist yet. The artworks are cool, and that's the only thing I can really comment on.
I'm sorry to hear that. But I'll try to include more content in the next update. This first release was really mostly about fixing the ui and stuff. Next time I'll try to include more stuff in the story.
Don't take it the wrong way this isn't specifically about your work, which I'm sure already took you some time. It's just that, for us players, there's really no point in downloading something like this. Especially since a lot of games released this way never get any follow-up.
There’s potential here you seem to be using your AI software well, and the characters are nicely modeled. But from a player’s perspective, it just doesn't offer any real value. It's even a bit frustrating, honestly. We see well-made characters, the story starts to build up… and then it all cuts off two minutes after launching.
And again, this isn't just about your work many creators do this, and I think it’s a bad approach. It's better to release something with at least a bit of actual content—it builds more trust in the project and shows that the creator is truly invested. You could even consider monetizing it a little, through a Patreon page or directly on itch.io.
FYI, itch.io is a platform specifically for indie and amateurs developers. Your opinion is valid, but most of the "users" here are potential developers trying to show what can do and how to improve.
If you don't like to see most of the games at this early stages then you probably should search in others platforms :)
exactly this
not even 2 min or a bit of story ongoing to keep the player engaged for a next release (I don't even know what the story is suposed to be about)
really disapointing and kinda useless, especially when using AI that already take away a lot to do
hope the next update will have soùe real content